De l'intelligence des données à l'expertise augmentée
0SubscribersSubscribersLog inLog in


THE GLOBAL ENTERTAINMENT INDUSTRY

French report

REPORT’S MAIN STRENGTHS :

  • AN EXECUTIVE SUMMARY PRESENTING THE FINDINGS OF THE STUDY
  • A REPORT FORMATTED IN SLIDES, OPERATIONAL AND SYNTHETIC
  • THE STUDY OF THE GLOBAL MARKET AND THE ACTIVITY OF THE LEADERS
  • DETAILED ANALYSIS OF THE FINANCIAL PERFORMANCE OF MAJOR LISTED GROUPS
  • RANKINGS AND POSITIONING OF THE SECTOR'S LEADERS
PanierADD TO BASKET  |  1 760 €ADD TO BASKET  |  1 760 €

Collection : Essential

Last update : 20/09/2021

Price : 1 760 €

Number of pages : 101 pages

Language : French / English

Format : PDF (immediate availability)

Reference : 21WXCOM01

DOWNLOAD THE PRESENTATION

IN THIS REPORT
SUMMARY
COMPANIES MENTIONED
RELATED REPORTS
DOWNLOAD
THE PRESENTATION
IN THIS REPORT

MARKET ANALYSIS IN THE LIGHT OF THE COVID-19 CRISIS

In addition to a comprehensive view of the sector's environment and demand (macroeconomic factors, changes brought about by digital transformation and ecological transition, etc.), the study provides our exclusive analysis of the past evolution of the global entertainment industry and its prospects. In particular, it outlines the impact of the health crisis and the lessons to be learned from the current situation.

DESCRIPTION OF COMPANIES DEVELOPMENT AXES

Content offer enrichment, geographical market expansion and value chain integration: the report details the growth levers prioritised by the world leaders in the entertainment industry, after analysing their main strengths and weaknesses.

EXPLANATION OF THE CHANGES IN THE COMPETITIVE LANDSCAPE

This report also provides an individualised and aggregated financial analysis of the operators' financial performance. In particular, it deciphers the evolution of sales and operating profit rate for the analysed companies.

SUMMARY

THE EXECUTIVE SUMMARY

This ten-page summary draws the reader's attention to the key elements of the study.

THE SUMMARY AND KEY PAGES OF THE REPORT

The summary provides all the elements needed to understand the major trends in the sector and foreseeable developments, drawing on analyses of the market outlook and the strategies of the companies.

FRAMING AND ENVIRONMENT

THE FUNDAMENTALS OF THE SECTOR

Entertainment industry value chain

Products and services

Leader's profile

Music industry leaders

Film industry leaders

SECTORAL ENVIRONMENT

Overview (PESTEL analysis)

Role of public authorities

Technology's impact

Macroeconomic environment

Internet repartition and usage

THE MARKET AND THE ACTIVITY OF THE LEADERS

THE GLOBAL MARKET

Global sales of the entertainment industry

The filmed entertainment market

The recorded music market

THE ACTIVITY AND PERFORMANCE OF THE LEADERS

Cumulated sales of the leaders (2015-2020)

Ranking by sales in the entertainment industry

Aggregate operating income rate of the leaders

Individualised activity and performance

COMPETITION AND LEADERS' STRATEGIES

THE COMPETITIVE ENVIRONMENT

Overview (Porter's strengths)

Intra-sectoral competition

Threat of new entrants

Government's influence

Bargaining power of customers

Threat of substitutes

Bargaining power of suppliers

LEADERS' STRATEGIES

Integration strategies in the age of streaming

Expand the content offer

Consolidation of the sector

Technological revolution of the music industry leaders

Conquest of new markets

Film distribution upheaval

With several case studies: COMCAST, DISCOVERY, NETFLIX, UNIVERSAL MUSIC GROUP, VIACOMCBS, WARNERMEDIA, WARNER MUSIC GROUP, etc.

THE FORCES AT WORK

Ranking of the 10 world leaders in the global entertainment industry

Key performance indicators of the 10 leaders (revenue growth and EBIT rate)

SWOT analysis of the 10 leaders

Leader's profiles

COMPANIES MENTIONED

ENTERTAINMENT COMPANIES ANALYSED IN THE REPORT :

COMCAST

LIONSGATE

METRO-GOLDWYN-MAYER

NETFLIX

SONY

THE WAT DISNEY COMPANY

UNIVERSAL MUSIC GROUP

VIACOMCBS

WARNER MUSIC GROUP

WARNERMEDIA

RELATED REPORTS
RELATED REPORTS
The Global Web Industry
22/11/2021 | 101 pages | EN 1 760 €
web industry
The Global Hotel Industry
22/10/2021 | 90 pages | EN 1 760 €
modern hotel room
The Global Video Game Industry
06/09/2021 | 101 pages | EN 1 760 €
manette de jeu vidéo

INSCRIPTION NEWSLETTER SECTORIELLE

X

THE GLOBAL ENTERTAINMENT INDUSTRY1 760 €

20/09/2021 | 101 pages | EN 1 760 €
PURCHASE
ON LINE
PURCHASE
ON LINE
PURCHASE
ORDER
PURCHASE
ORDER

REPORT ADDED TO BASKET

Hello
How can we assist you?

Your virtual assistant

Hello.

Chat with our virtual assistant
to obtain information
about the Xerfi environment.

Click the "Start" button
to begin a conversation.

Start

The information provided should not be inappropriate, subjective, or offensive.
Please do not provide any personal or sensitive information as defined by the GDPR in the chatbot.

Hello. How can I assist you?

WHY A COOKIE?Continue without accepting >

The XERFI group uses and stores non-sensitive information obtained by placing cookies or equivalent technology on your device. The use of this data allows us to measure our audience and to offer you personalized features and content. We want to ensure that we provide the most informative experience for our visitors.

The data stored by XERFI is not shared with partners or resold to third-parties for advertising purposes. You can give, refuse or withdraw your consent at any time by accessing our cookie page.

ACCEPT

MANAGE CHOICES

EASILY CUSTOMIZE YOUR DATA STORAGE

Google Analytics CookiesThese cookies provide anonymous traffic statistics for the XERFI site in order to optimize its ergonomics, navigation and content.

Visitor journey personalization cookies CookiesThese cookies allow us to provide you with the most relevant content and/or offers of products and services based on your browsing history.

You are free to modify your consent at any time by accessing our cookie setting tool.

VALIDATE CANCEL